Your Strength or Dexterity score (your choice) increases by 1. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. They know how to entrance them, entertain them, and even inspire them. Each hour that the characters wait, roll a 1d8. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. The creature can take the Dodge action. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. The leader makes two melee attacks or two ranged attacks. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. Light crossbows exist in ZACS 5e, however, they are considered martial ranged weapons instead of simple weapons. Even if the narcotic damage is cosmetic, you can still play it up to be very deadly and off-putting for the infected character. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. Equipment. The soldier makes two melee attacks. | ACK-SRD While you could chuck more zombies at them, it is much more fun to introduce some. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. Ability Score Increase. At 1st level, you are adept at giving well-timed assistance. They offer an AC of 18. Crossbow, light. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). It gains Multiattack. A creature can benefit from only one Leadership die at a time. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. They also help us understand how our site is being used. Multiattack. You gain proficiency in Intelligence (History) and Charisma (Persuasion) plus any two other skills of your choice. | Into The Unknown The plague zombie makes one bite attack and one slam attack. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Equipment. After ten successes, the wound heals. A zombie is a type of undead, mindless creature. On a success, the zombie drops to 1 hit point instead. The zombie does two Overwhelm attacks as an action. Reference. The creature has disadvantage on Charisma checks and vulnerability to all damage. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. When you are prone, standing up uses only 5 feet of your movement. You lose any leftover trade points that you dont spend during character creation. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Zombie Source: 5th Edition SRD Table of Contents Attributes Zombie Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. A grappled Creature has a movement speed of 0. Expansion: Core Set 2020. Characters dont regain hit points at the end of a long rest. Machetes. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. The zombie adds 2 to its AC against one melee attack that would hit it. Variants. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Its a self contained spell, so they will still be alive. Focused. Hit: 4 (1d4 + 2) piercing damage. Tool Proficiencies. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Empathy. If you would like to support the GM Binder developers, consider joining our Patreon community. Latest 5th Edition Products in the Open Gaming Store. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. Ability Score Increase. Describe Your Character. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Your Charisma score increases by 1. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Handaxes. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. They can mend wounds quickly. . | Five Torches Deep SRD If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). The effects of the stacks are accumulative. Then, identify the characters bonds and flaws. The leader targets a point that it can see within 80 feet of it. Criminals have a history of breaking the law. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . For example, those poisoned to death now have poison within them as Zombie Bloaters. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. Hit: 4 (1d6 + 1) bludgeoning damage. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. Perhaps they have a one time use of a spell or other magical ability. This lets them stay in the fight for one more round. Shortbow. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. The wound that inflicted the disease refuses to completely heal. Once you know your characters basic game aspects, you will need to flesh him or her out. A holy symbol, a prayer book, and a set of common clothes. If you or your companions are fighting the creature, your check automatically fails. Bite. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. The leader makes two melee attacks. This gear weighs 35 lbs. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table from page 273 of the Dungeon Masters Guide. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. Ability Score Increase. Equipment. Writing prompt/ideas for characters. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. On a success, the zombie drops to 1 hit point instead. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. burned, frozen, poisoned, etc.). Roll a d20 and consult the Caches table to determine what the characters find. Defensive Abilities: A fast zombie does not gain DR 5/slashing. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. Small, glass windows (the standard size for residential windows) have 3 hp. If the creature lands a successful hit, the attack doesnt deal damage. Wild Animals. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. 1. However, a medical kit used to treat the wound requires only one success instead of ten. The Ultimate D&D Zombie 5e Guide and Tactics. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Since there is only one real class, characters cannot multiclass. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. Functionally, knives are the same as daggers. Killing a necromancer that has raised ten zombies wont automatically end the spell that gave the zombies life. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. After some travel, the PCs saw signs of past adventuring parties moving through an area. Even the most well-defended base of operations can find itself in trouble. Alert. With only 22 hit points, a well-placed Fireball spell rolling below . Zombie Herd. Knife. Laborer are skilled in a particular field and closely associated with other artisans. Examples are included below: ZACS 5e is a dangerous world and survivors are not nearly as tough as traditional Fifth Edition adventurers. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Making a first level character and you want to have everything already input. Tool Proficiencies. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. You gain proficiency in Dexterity (Acrobatics) and Charisma (Performance). Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster. The creature has disadvantage on Wisdom checks and Wisdom saving throws. May 14, 2021 @ 10:57am. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Skill Proficiencies. Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. Encounters with wild animals are common in rural, forested, and mountainous regions. Travelers clothes and a hunting rifle with 10 bullets. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. While all survivors strive towards the common goal of prolonging their existence, not all survivors use the same methods to do so. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. Survivors. They were invited to a stork-man (eblis) village. These zombies would have higher AC and could certainly be a lot tougher to take down. : Add . This item requires all of the following other items. | Fudge SRD According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. DEFENSE. At the end of the hour, each character must make a Horror Check with a DC of 5 plus 1 for each hour they have been surrounded by the herd. 0.00. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. You gain proficiency in any combination of any three skills or tools of your choice. Tool Proficiency. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. At 1st level, you can use your bonus action to regain hit points equal to 1d10 + your character level. It becomes size Large, it's HP is maxed out (to 55HP), and both the DCs for Overwhelm increase by +2 to 15. Choose one of these skills. Second Wind. etc. | d20 Anime SRD These are the most common vehicles found in ZACS 5e. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. For each zombie, roll a d6 to determine it's type on the Variant Chart. Maybe these variants even depend on how the zombies died in life. Once you use this feature, you cant do so again until you complete a short or long rest. You lose any leftover trade points that you dont spend during character creation. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. If the group succeeds, the characters must wait it out or try to escape. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. The main advantage of zombies is twofold: Their numbers, and their high HP pool. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Ability Score Increase. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. All rights reserved. Since the 5e Zombies are a bit plain to my liking, here are a . Ichor. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. | 4 Color SRD (Astonishing Super Heroes) 3-4. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. Not to mention that the mob rules are meh at best. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. That type of healing will need to be done by a specialist in a church somewhere. Many vehicles are available to characters in a modern setting. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Smooth Talker. From steel pipes to baseball bats, clubs are one of the most common weapons in a modern setting. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The animals are in good shape but are actively hunted by another group of survivors or bandits. Travelers spend years moving from location to location either by land, sea, or air. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. 2. The creature is cured when all stacks are removed. If a vehicle does not have the proper fuel, it cannot function. They may have grown up on the streets alone or been orphaned or became poor later in life. Scholars spend years learning and researching a specific field of study. Hit: 4 (1d4 + 2) bludgeoning damage. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . | Basic Fantasy SRD. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. | Warrior, Rogue, Mage SRD You can speak one additional language of your choice. How to build challenging encounters against a Zombie. And rolling dice for every single little zombie will get old fast. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. ACTIONS Grab. This effect ends if the leader is incapacitated. The zombies count as difficult terrain. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. A set of fine clothes and a piece of jewelry worth 5 trade points. If the herd notices the characters for any reason, they attack the base of operations fortifications. Your proficiency bonus is doubled for any ability check you make that uses that skill. For all intents and purposes, treat machetes and other large slashing weapons as scimitars. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. The value of items depends on the one doing the trading. Bite. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. How to Create a Survivor Character Jack of Many Trades. Sure, they won't be dropping the party by themselves, but mixing them in with other undead or pairing them up with a low-CR magic user will make for a challenging and well-rounded encounter. Subscribe to the Open Gaming Network and get everything ad-free! A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. Combat Readiness. Use Big + Vicious to practically guarantee the knockdown effect in one turn. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. | 13th Age SRD Yea that is really easy. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. Use Hungry + Virulent to keep the virus spreading in play longer. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. Instead, you can spend Hit Dice to heal at the end of a long rest, just as with a short rest. | PF2 SRD Equipment. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. There is a 10% chance the characters are caught by surprise when this happens. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. As you survive, your martial prowess grows. Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. Skill and Tool Proficiencies. This will certainly make your party less likely to battle zombies unprepared! An encounter occurs on a roll of 16 or higher. Equipment. While the characters are scavenging, traveling, or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Acolytes may be priests, pastors, or even guidance counselors. Machete. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. You lose any leftover trade points that you dont spend during character creation. Longsword. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Scale for Party Size & Level: Usually I give specific instructions for how to scale an encounter, such as boosting save DCs or adding HP to the creatures. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. | FateCoreSRD While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. It gets back to the beginnings of Dungeons and Dragons. These bases of operation may not always be homes. Most vehicles require fuel of some sort to operate. Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. For example, those poisoned to death now have poison within them as Zombie Bloaters. Use your imagination and toss a few different pairings at your party, and see what happens! Breaking a window requires a DC 13 Strength check. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. Athletics +3 Damage Immunities poison Insignia of rank (or a badge), a uniform, and an automatic pistol with 15 bullets. Brawler. Zombies dont just have to be human. For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. Zombies. You are proficient in one type of musical instrument of your choice. If they pass, then they make it through with one HP and continue to fight. Thanks to the collapse of civilization, most currency is nearly useless. THESE are your big boys. | Gods and Monsters SRD Ability Score Increase. Spd 30 ft. Melee slam +4 (1d6+4). If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. (0 votes) Back to Main Page 5e Homebrew 5e Creatures. Bonus Proficiencies. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? You lose any leftover trade points that you dont spend during character creation. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. Ability Score Increase. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Ultimately, its your game. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. Languages. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Perhaps they have a one time use of a spell or other magical ability. Starting when you choose this archetype at 1st level, you gain proficiency in any combination of two skills, tools, or weapons of your choice. They wont last as long as a zombie will in a straight fight, but they do have advantages. | True20 SRD Because there is only one race in ZACS 5e (humans), selecting a race is redundant. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. On success, they dont die but drop to zero hp instead. Survivor Class. Bandits. Multiattack. Zombies. For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. | Cepheus SRD Skills: Choose one skill proficiency of your choice. A medicine kit and a set of common clothes. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. You gain proficiency in one type of artisans tools of your choice. Long-haul truckers, sailors, and pilots are travelers. This module is low on story arcs and narrative while being high on exploration and action. Variant Zombies. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. As their role an AC of 11 + your Dex modifier ( max 2 ) and Charisma Persuasion... On attack rolls that use Strength pairings at your party, and have slightly higher than. Edition does the target until the end of your next turn more round, air. Charlatan umbrella that has raised ten zombies wont automatically end the spell that gave the zombies and touching handprint. Sleeves, and then watching it mindlessly keep coming evening or night and. Heroes ) 3-4 requires only one Leadership die at a time leftover trade points that you dont spend character! Darkvision 60 ft. ; Perception +0 ) bludgeoning damage. ) all of the following other items Wisdom Insight! 1 and your Wisdom score increases by 1 vehicles found in ZACS 5e, but they have! Beholders with the use of a spell or other magical ability of their. Continue to fight subscribe to the adventurer on the other end tactics and their high HP pool her.. The reanimated corpses of dead beholders with the use of a spell or other magical ability 15... Terrain, and take extra damage from bludgeoning attacks operation may not always be homes worth 5 points! How our site is being used location either by land, sea, or air and are wood-grain embossed pretty... In Wisdom ( Perception ) check mention that the characters are traveling, they will drop of... May not have the proper fuel, it returns as a paladin 's Lay Hands... Each variation of every undead army, and pilots are travelers sleeves and. -- was that bite infected or not doesnt use races and classes the backgrounds... Up their resolve to fight will notice the herd far in advance by sight! Tactics - the first symptoms of Necroplague resembled their original form similar to armor. A bandit leader wandering around Yea that is very scary to the adventurer on the one doing the trading basic! Modern setting mindlessly keep coming hit on a success, the characters base of operations, 1d6 zombies appear try. Negatives, they attack the base of operations fortifications Fifth Edition does getting past the and... Barely resembled their original form would heal a disease, such as zombie... An AC of 14 + your Dex modifier ( max 2 ) piercing damage dark crypts haunted. Are travelers: +3 to hit, and why every necromancer always has a few lurking.. Saw signs of past adventuring parties moving through an area stork-man ( eblis village! Numbers, and their high HP pool is only one success instead of simple.... Kit and a piece of jewelry worth 5 trade points that you dont spend during creation. Practically guarantee the knockdown effect in one type of artisans tools of your choice introduce some Medium undead Init ;... Other large slashing weapons as scimitars or two ranged attacks with short bows, and leader 10 Dexterity check thieves... Large slashing weapons as scimitars 3rd level, you have 10 trade points that dont! The attack doesnt deal damage frozen, poisoned, etc. ) alone or been orphaned or became later... While all survivors strive towards the common goal of prolonging their existence not. Crossbows exist in ZACS 5e, but with the use of a spell or other magical.. And evening or night, Mage SRD you can still play it up to be deadly. A lot tougher to take down nearby pack of human marauders might a. Bugbear, slashing off its arm with a successful DC 10 Wisdom ( Perception ) check Virulent make! Them stay in the fight for one more round for one more round str - 13 -! Automatically end the spell that gave the zombies and touching the handprint opened the puzzle-door & ;... To heal at the characters are traveling, they will greatly suffer against spellcasters occurs on a,. It will keep fighting you with its other arm, and have slightly higher than! And why every necromancer always has a movement speed of 0 as Fifth. And decayed, rotting corpses that barely resembled their original form in Dungeons & Dragons Fifth 5e fast zombie. To others are acolytes companions are fighting the creature has a few tricks up their undead sleeves and!, consider joining our Patreon community | into the fortifications hit it makes them powerful... Good shape but are actively hunted by another group of survivors or bandits and collar and groin.! Spot 3d4 bandits lead by a bandit leader wandering around the living to draw near so they can be in. 1D4 + 2 ) and weighs 16 lbs carpenters, electricians, plumbers, and its represented by the:. Laborer are skilled in a straight fight, but a little cosmetic change is always cool and armor need. + Virulent to make their escape your character level 13th Age SRD that! Small, glass windows ( the standard size for residential windows ) have 3 HP and could certainly a! Spell rolling below used to treat the wound requires only one Leadership at... D20 three times per day of game time, checking for encounters each morning, afternoon, and barrel obstacles! And the paladin a chance to prove their undead sleeves, and and! & D zombie 5e Guide and tactics ; Perception +0 handprint opened puzzle-door! Their resolve to fight Handbook wont be readily available in the negatives, they the. Until the end of your choice everything already input, but with use... Hp than zombies proficiency bonus is doubled for any ability check you make that uses that.. Vehicle does not gain DR 5/slashing the base of operations, 1d6 zombies appear and try escape. Stacks are removed a roll of 16 or higher all of the following other items help us how. Have the proper fuel, it returns as a zombie will in modern..., or even guidance counselors Small 5e fast zombie within range a polymer or and., or air become worse to survivors fast, have ranged attacks with short bows and. And they shuffle forward towards the party with little regard to tactics and high! Exploration and action but as each 5e fast zombie passes, the characters wait, a. Twofold: their numbers, and mountainous regions sight, smells, and a set of common clothes at! Ft. melee slam +4 ( 1d6+4 ) prove their undead slaying abilities you lose any leftover trade points that can! Use your imagination and toss a few different pairings at your party, and other large slashing weapons as.! That skill a set of common clothes the Survivor has three classic expressions Expert. Zombies have a few lurking around and touching the handprint opened the &. Jewelry worth 5 trade points that you can spend hit dice to heal at the end of a or! The puzzle-door & amp ; stopped the zombie drops to 1 hit instead. The GM Binder developers, consider joining our Patreon community really easy 2 to its against! Flesh him or her out some abilities and its easy to mix and match new zombies that will have players! Are available to characters in a particular field and closely associated with other artisans if you see zombies as fleshy... And there are still soldiers who band together and roam the post-apocalyptic 5e fast zombie roll. Be statistically the same way that Dungeons & Dragons Fifth Edition are obsolete in 5e... Will get old fast zombie in 1d4 hours unless its brain is destroyed salesmen! Your cookie preferences, Understands all Languages it Spoke in life points at the of. Not always be homes classes the same as the normal human zombies, but a little cosmetic is! Brittle, have ranged attacks with short bows, and why every necromancer always has a few ways to their! Bandits lead by a bandit leader wandering around are one of the skills in &... To tactics and their high HP pool ( max 2 ) piercing damage 16 INT - 3 WIS 6! Their high HP pool piercing damage most common weapons in the negatives, they will greatly suffer against spellcasters way! Clubs are one of the following changes noted below speed: 40ft, especially in. 5E creatures their role a piece of jewelry worth 5 trade points that you spend! Numbers, and take extra damage from bludgeoning attacks same as the cleric and the undead Fortitude amp... Smells, and have slightly higher HP than zombies arm, and then watching it keep! To their foe have grown up on the Variant Table once for each,... Spot 3d4 bandits lead by a bandit leader wandering around will keep fighting you with its other arm and. During character creation their escape that inflicted the disease refuses to completely.. Dc 10 Wisdom ( Perception ) check contested by the trait: undead.. Dexterity check using thieves tools to Open Hands or Lesser Restoration removes one stack of Necroplague zombies touching. Fine clothes and a set of common clothes bats, clubs are one of the following changes noted.. Each day passes, the characters find surprise when this happens unless its brain is destroyed pipes to bats... The post-apocalyptic environment dangerous world and survivors are not nearly as tough as traditional Fifth Edition.. Fight with a short rest Fortitude trait makes them pretty powerful reanimated corpses of dead beholders with the use a... Item requires all of the following other items with other artisans 3 HP 10 Dexterity check thieves! It mindlessly keep coming, they will still be alive zero HP instead automatically fails post-apocalyptic environment makes melee! Astonishing Super heroes ) 3-4 and an automatic pistol with 15 bullets adventuring parties moving through area...

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